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EA Shuts BioWare After 30 Years, Cancels New Mass Effect, Cuts 400 Jobs

EA has closed BioWare after 30 years, cancelling Mass Effect: Universe and cutting 400 jobs as its $20bn buyout debt forced deep cost reductions.

By Daniel Okafor

3 min read

A farewell to BioWare, maker of some of the best games of the 21st century | Lucy James
A farewell to BioWare, maker of some of the best games of the 21st century | Lucy JamesVideoters / unsplash

What's News

  • EA closed BioWare after 30 years and cut more than 400 jobs
  • The next Mass Effect game, announced in 2020, was cancelled
  • EA carries roughly $20bn in debt from a leveraged buyout involving Jared Kushner and the Saudi wealth fund
  • BioWare had not shipped a critical or commercial hit in over 10 years

EA has closed BioWare, the studio behind some of the most influential role-playing games of the past 30 years, cancelled its next Mass Effect title and cut more than 400 jobs.

The studio's parent company carries roughly $20 billion in debt following a recent leveraged buyout involving Jared Kushner and the Saudi wealth fund, according to games industry veteran Lucy James, who documented the closure and its causes this week. EA, James writes, "was looking for weight to cut loose." BioWare had not released a critical or commercial hit in over ten years.

The cancelled project, titled Mass Effect: Universe according to a leaked trailer, was announced in 2020. Despite repeated teasers, it remained years away from release. Its cancellation leaves fans with a glimpse of a game that will never ship.

Why did EA close the studio?

The arithmetic is stark. A $20 billion debt load from the buyout forced cost cuts across EA's portfolio. BioWare's reputation rested on genre-defining RPGs such as Star Wars: Knights of the Old Republic and Dragon Age, but its recent record included the publicly failed sci-fi shooter Anthem. Reputation without revenue made it a target.

James, who has worked in the video games industry for 15 years and followed BioWare for almost 20, counts herself "among millions of mourners today." Her assessment of the closure's cause is blunt: "It's not terribly hard to see why BioWare got the chop."

What made BioWare's games matter?

The original Mass Effect trilogy, released between 2007 and 2012, follows Commander Shepard, a Spectre special agent empowered by the galactic Citadel Council to use any means necessary. Shepard is the first human Spectre in a galaxy where humans are newcomers. The threat: the Reapers, an ancient synthetic race that destroys all organic life every 50,000 years.

The mechanism that set the games apart was player agency. Choices shaped Shepard's personality, responses and relationships, and those decisions carried across all three games. James describes the effect: "Races lived and died at my whim, and the consequences of my actions showed up in the most unexpected ways." She calls Mass Effect 2, which ends with one of gaming's most iconic missions, her favourite of the trilogy.

Characters carried the weight. The studio wrote missions personalised to individual squadmates, from archaeologist Dr Liara T'Soni to Citadel security guard Garrus Vakarian, and forced players to live with the results of agonising decisions. Romance arcs, built slowly from nervous flirting, deepened the attachment. James writes that saying goodbye to her squad before the third game's final act "brought me to tears over a decade ago. It still does."

The trilogy's original ending sparked a public furore and was later changed after outcry. The games remain widely referenced in gaming culture regardless.

What does the closure signal?

James frames the loss in industry terms: "The loss of BioWare is an enormous one for gaming, a bastion of western role playing games brought down." She argues the Mass Effect universe's foundation remained strong enough that, in the right hands, the cancelled game could have been another genre-defining story.

The closure removes a studio that set the standard for action-RPGs for over a decade. With the new Mass Effect cancelled and 400 developers out of work, the question for the industry is whether debt-driven consolidation will claim more studios with strong back catalogues but weak recent returns. James's verdict on the studio's legacy is settled: "Its influence will continue to be felt throughout the gaming galaxy."

Original: eurogamer.net

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Daniel Okafor

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Correspondent covering money, funding and market shifts around entrepreneurship, startups and venture funding at Business Bearings.

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